Sigmir

Sigmir are the second creation of Minara, city dwellers who rely on technology and collective power to survive and function in their society.

Description & Capabilities
Sigmir are most notable for their wide array of characteristics so vastly differentiated from one another that they are often not distinguishable as the same race. This manifests in various mutations which most heavily affect the senses, many of which are responsible for their incredible ability to study and manufacture natural structures and technology. These are commonly the ability to perceive and understand minuscule or gargantuan objects, experience senses from multiple perspectives or remotely, extreme focus, and compartmentalized thinking. Physically, these aspects tend to warp their features, with many modern Sigmir undergoing intense technological renovations to alter or augment their appearance and physical capabilities. In fact on merit of personal strength and magic alone, they are by far the weakest god species, with natural lifespans comparable to the Iku, at under 50 years.

History
Sigmir were brought into the dream by Minara as the Age of Divinity came to a close. Many believe their form arose from Minara's twisted and unstable mind following the return of Seth, mimicked in their warped and distorted bodies and senses. Initially, they were shunned and looked down upon for their frailty, mutations, and perceived inferiority to the Khana. Minara cast them away to their own devices, which inevitably led them to the cities of the Dream Cradle, in search for knowledge and a sense of purpose. They come to settle most prominently in Aizo, the capitol city of Oraphin, where they could remain hidden from the rest of society among the seething throngs that established their roots there. They congregated within the depths of the cities, far from prying eyes, and formed tight knit enclaves in the belly of the city. There they quickly learned to survive, and began to study in earnest, each individual Sigmir blessed with unorthodox capabilities and senses. Using the dregs of their societies they studied the material world and societies they belonged to, and soon began to experiment and invent what they believed would appeal to the needs of the city dwellers above. Following the invention of a device that could aid in compartmentalizing the mind to multiple tasks, they come to the forefront of contemporary technology, and soon were brought in throngs to inhabit centers of learned and technological development. At this point the Sigmir solidified their union as a race and society, demanding improved circumstances for every Sigmir within the city in return for their engineering and technological labor.